Velocity Vortex is played on a 12 ft. x 12 ft. square field with approximately 1 ft. high walls and a soft foam mat floor. In the center of the field are two goals on a rotatable stand called the Center Vortex. Two ramps, each with a goal, called the Corner Vortex, are placed in opposite sides of the field.
Scoring elements are 14 climber figurines and 80 debris in the shape of blocks and spheres. At the start of a match, debris are randomly located throughout the playing field floor. Each team starts with up to two climbers that can be pre-loaded onto their robot.
The game starts with a 30-second autonomous period where robots are operated via pre-programmed instructions only. Robots gain points by claiming Beacons, moving the Cap Ball off of the base, scoring Particles into either the Center or Corner Vortex, or by parking on the Center base or Corner Vortex.
During the driver-controlled period, teams earn points by scroign Particles into the Center Vortex or Corner Vortex. Robots may also claim Beacons, which are scored once at the end of the game.
The final 30-seconds of the driver-controlled period is called the end game. In addition to the driver-controlled period tasks, robots earn bonus points for raising the Cap Ball or by capping the Center Vortex with it.
(Game Information from One-Page Game Description)
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